//==============================================================================
// Catapult_anim.txt
//==============================================================================

//==============================================================================
anim death
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual cat_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/Onager
replaceTexture siege e catapult projectile/onager projectile
			}
		}
		set hotspot
		{
			version
			{
				Visual cat_deatha
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.11 false CatapultDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/onager iron
replaceTexture siege e catapult projectile/onager projectile
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual cat_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.07 true   
            tag GenericSound 0.20 true   
            tag SpecificSoundSet 0.04 true PetrobolosAttack checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/Onager
				Length 4
			}
		}
		set hotspot
		{
			version
			{
				Visual cat_attacka
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.07 true   
            tag GenericSound 0.20 true   
            tag SpecificSoundSet 0.04 true PetrobolosAttack checkVisible 
//-- end auto generated section
				ReplaceTexture Siege E Catapult/onager iron
				Length 4
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual cat_walka
					//-- auto generated by the bang animation tool
					//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false Roll checkVisible 
					//-- end auto generated section
				ReplaceTexture Siege E Catapult/Onager
replaceTexture siege e catapult projectile/onager projectile
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true
			}
		}
		set hotspot
		{
			version
			{
				Visual cat_walka
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag SpecificSoundSet 0.00 false Roll checkVisible 
				//-- end auto generated section
				ReplaceTexture Siege E Catapult/onager iron
replaceTexture siege e catapult projectile/onager projectile
				tag FootstepLeft 0.0 true   
				tag FootstepRight 0.0 true
				tag FootstepLeft 0.15 true   
				tag FootstepRight 0.15 true
				tag FootstepLeft 0.3 true   
				tag FootstepRight 0.3 true
				tag FootstepLeft 0.45 true   
				tag FootstepRight 0.45 true
				tag FootstepLeft 0.6 true   
				tag FootstepRight 0.6 true
				tag FootstepLeft 0.75 true   
				tag FootstepRight 0.75 true
				tag FootstepLeft 0.9 true   
				tag FootstepRight 0.9 true   
			}
		}
	}
}

//==============================================================================
anim idle
{
   SetSelector
   {
		techLogic none/engineers
		set hotspot
		{
			version
			{
				Visual cat_idlea
				ReplaceTexture Siege E Catapult/Onager
replaceTexture siege e catapult projectile/onager projectile
			}
		}
		set hotspot
		{
			version
			{
				Visual cat_idlea
				ReplaceTexture Siege E Catapult/onager iron
replaceTexture siege e catapult projectile/onager projectile
			}
		}
   }
}